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Drakkhen
Hint: Weapon recommendation:
A good weapon for the mage and cleric is the bow.
Hint: Castles:
To enter Castle 2 use the unlock spell.
To enter Castle 3, wait until the shark in the moat swims to the right of the drawbridge, then cross.
To get into Castle 4 wait until dawn.
Information in this section was provided by Douglas M. Howell.
You can not get into Castle 8 until dusk.
To build up experience points find the room in Castle 2 with a coffin standing up. Approach it and a ghost will appear. Keep doing this to build them up.
In Castle 6 you will come to a door that cannot be opened with a key or magic. There are four switches, two on the left side and two on the right side on the door you came in. Picture them as 4-3-door-2-1. To open the door push the switches in this order 1, 2, 1, 4. You will hear a click.
Hint: Dragon Sword and Dragon Armor:
When you talk to Princess Haaggkha she will give you the Dragon Sword and Dragon Armor. When you go to see her, get rid of old items to make room for them.
Hint: Hidden Merchant's home:
At the start of the game on the first plane where everything is green, you will see a series of houses on the left side, with one on the right, then three after a small gap. In between that gap is a hidden unmarked house where you are guaranteed to have a Wandering Merchant appear.
Complete a dungeon, then walk out and go back in. All the treasure found previously will respawn. If you know where the hidden merchant is, you can constantly return these items for money, or supply your characters with more than enough equipment to suffice.